What we touched this week. What broke. What we kept because it's amazing.
Raw notes from development. No PR spin. If it was weird, broken, or accidentally terrifying, it goes in here.
First week in, focusing on make it look like a proper corner of my mind — Warped Fractal Noise shader and character placeholder.
Got the background shader running this week. It's a Warped Fractal Noise on a fullscreen quad with a slow breathing animation and vignette on top. Character is just a black silhouette with red eyes for now — no movement yet. Working on that next, along with a proper ambient pass.